charging for the binaries isn't charging for a piece of software worth $19 it's charging to not be forced to install visual studio on your windows machine. overall doesn't feel like an alpha but a pre-alpha. good luck getting the results you want out of half the tools file loads block the whole app so have fun importing 8192x8192 textures irritating camera controls, difficult to account for unit scales outside of unity/unreal expectations (good luck painting something measured in HU), overall anaemic 3d viewport V0.9 might have changed a thing or two, but my prior experiences:
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